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- global gMasterObj
-
- on exitFrame
- repeat with i = 2 to 5
- if rollOver(i) then
- cursor([1, 2])
- if the mouseDown then
- set the member of sprite i to member (getName(gMasterObj, i) & "3.PCT")
- else
- set the member of sprite i to member (getName(gMasterObj, i) & "2.PCT")
- end if
- next repeat
- end if
- set the member of sprite i to member (getName(gMasterObj, i) & "1.PCT")
- end repeat
- if (rollOver() < 2) or (rollOver() > 5) then
- cursor(-1)
- end if
- go(the frame)
- end
-